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Creating Dictionaries

compitionpoint June 4, 2018 Creating Dictionaries2018-06-04T04:01:49+00:00 C# No Comment
You can also make a class that derives from DictionaryBase. This way, you can access each element by key (usually of type string) and they will return its associated value. When calling an…
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Creating Your Own Collection

compitionpoint June 4, 2018 Creating Your Own Collection2018-06-04T03:58:05+00:00 C# No Comment
C# gives you the ability to create your own collection classes. For example, you can create a class that can contain multiple instances of another class. This class will have…
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Collections

compitionpoint June 4, 2018 Collections2018-06-04T03:40:06+00:00 C# No Comment
We learned that arrays allow you to store multiple values with the same datatype. The arrays inherit the ;abstract class which provides methods and properties for simple data such as the length…
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Viewing Values of Variables

compitionpoint June 4, 2018 Viewing Values of Variables2018-06-04T03:36:49+00:00 C# No Comment
When in Debug Mode, you can go to Code View to inspect values and states of objects and variables. You can use breakpoints to temporary suspend your program from running…
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Stepping Through Your Code

compitionpoint June 4, 2018 Stepping Through Your Code2020-10-23T08:49:38+00:00 C# No Comment
Once you set up breakpoints, you can use certain commands to step through you code line by line. This allows you to carefully examine what each line of code does…
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Breakpoints

compitionpoint June 4, 2018 Breakpoints2020-10-23T08:51:45+00:00 C# No Comment
Breakpoints allow your program to stop at certain points of the execution. You put breakpoints at a location of the code that you want to investigate. Breakpoints will solely be attack…
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Debugging Using Visual Studio

compitionpoint June 3, 2018 Debugging Using Visual Studio2018-06-03T18:39:05+00:00 C# No Comment
Debugging is the process of detecting errors or bugs while your program is running. If you have successfully fixed all the compilation and syntax errors with the help of the Error…
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User-Defined Exceptions

compitionpoint June 3, 2018 User-Defined Exceptions2018-06-03T18:34:49+00:00 C# No Comment
You can create your own exceptions. User-defined exceptions must inherit from the Exception base class. We will create another separate class that inherits from the Exception base class. Create a new Console Application and…
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Throwing Exceptions

compitionpoint June 3, 2018 Throwing Exceptions2018-06-03T18:18:45+00:00 C# No Comment
You can throw exceptions anywhere in the program to artificially create an occurrence of an error. Additionally, you can create custom messages if you don’t like the default message of…
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Using finally Blocks

compitionpoint June 3, 2018 Using finally Blocks2018-06-03T18:01:02+00:00 C# No Comment
Using finally blocks, you can provide a code that will always execute even if exceptions  are thrown. We learned that if an exception was thrown inside a try block, all the following codes in…
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